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The mods give awesome buffs and debuffs with the promise of adaptation in every encounter. Now the good features which I enjoy in Planetfallġ) Mod galore: let's face it. Other factions either affect armor, accuracy, damage or state of unit so in battle, all you need is avoid being flanked and do those four abilities. In Planetfall, it's mainly the kirko that has uniqueness. Ok aow3 has engineer who reduce reload cooldown and repair machines, spear charges against mounted units, assassin's focus on flanking. A world event hazard that removes the shield of all units (that's what it wrote) and yet it was only my squad getting hit.ĥ) Unit combo: There is hardly any reason to pick some units and it's not because they are bad but they don't have a role to really play.
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I can understand those spawned with the hazard like abyssal tear enemies. Aow3, you pick evil trait and your people get happy for being evil.Ĥ) Hazards immunity: why doesn't hazards affect the neutral enemies. No you meet a psy class opponent and his behavior says he wants friends. The Npc factions don't like it, no other player wants to be evil, the other players get free casus belli on me and my faction support is unhappy because I declared war on a high rating opponent. Now I have to ignore the remaining quests of the Npc factions to prevent unnecessary early aggression.ģ) Happy-happy behavior: My hero is psy class and I want to be evil. What this means is that after doing 2 quest for each, they warn me not to help the other faction. Ok I start with the spacer next to my base then I say great let me plan a strong relationship with them, moves South with my scout and then I meet another Npc faction. In aow3, 90% of what you use is your class and trait making every play different.Ģ) Npc Rivalry: Spacer gives me a quest to kill 5 psi-fish but then growth gets mad for completing it.
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I just literally spammed tier one units every playthrough and tier 4 for my hero unit and they were all from the race. What I mean is that most of the time, you research the class tree just to get one or two mods and spells without the need for the units. Without wasting time, I will list the bad and the good things I noticed after some hours of gameplay.ġ) Race vs Class: The class in aow Planetfall feels very unnecessary or a subclass of the race unlike aow3 where the class was like the main element while the race was a subclass. This is not a ranting or biased discussion am starting but rather what I feel is breaking the fun and roleplaying aspect unlike the previous aow3 had.
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